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Procedural Generation in Game Design 1st Edition

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Management number 225314864 Release Date 2026/05/09 List Price $17.02 Model Number 225314864
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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features:Introduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysIncludes industry leaders’ experiences and lessons from award-winning gamesWorld’s finest guide for how to begin thinking about procedural design Read more

ISBN10 1498799191
ISBN13 978-1498799195
Edition 1st
Language English
Publisher A K Peters/CRC Press
Dimensions 6.14 x 0.77 x 9.21 inches
Item Weight 2.31 pounds
Print length 336 pages
Publication date June 15, 2017

Procedural Generation in Game Design      1st Edition

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